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0904
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0905
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0811
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0901
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0905
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ISVC08(II: 970-979).
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0812
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0812
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Geometry Independent Raindrop Splash Rendering for Generic, Complex
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0812
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0812
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0809
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0806
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0807
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3DTV08(361-364).
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0805
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0801
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Evolutionary Pointillist Modules: Evolving Assemblages of 3D Objects,
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0804
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A Volumetric Framework for the Modeling and Rendering of Dynamic and
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0804
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0805
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0711
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Motion Map Generation for Maintaining the Temporal Coherence of Brush
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VISAPP06(139-152).
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0711
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A Progressive Refinement Approach for the Visualisation of Implicit
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VISAPP06(93-108).
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0711
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Diffusion Based Photon Mapping,
VISAPP06(109-122).
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Lastra, A.[Anselmo],
An Incremental Weighted Least Squares Approach to Surface Lights Fields,
VISAPP06(123-135).
Springer DOI Link
0711
BibRef
Fuchs, G.[Georg],
Holst, M.[Mathias],
Rosenbaum, R.[René],
Schumann, H.[Heidrun],
3D Mesh Exploration for Smart Visual Interfaces,
Visual08(xx-yy).
Springer DOI Link
0809
BibRef
Holst, M.[Mathias],
Schumann, H.[Heidrun],
Efficient Rendering of High-Detailed Objects Using a Reduced
Multi-resolution Hierarchy,
VISAPP06(31-43).
Springer DOI Link
0711
BibRef
Stavrakakis, J.[John],
Takastuka, M.[Masahiro],
Out-of-Order Execution for Avoiding Head-of-Line Blocking in Remote 3D
Graphics,
PSIVT07(62-74).
Springer DOI Link
0712
BibRef
Lietsch, S.[Stefan],
Lensing, P.H.[Paul Hermann],
GPU-Supported Image Compression for Remote Visualization:
Realization and Benchmarking,
ISVC08(I: 658-668).
Springer DOI Link
0812
BibRef
Lietsch, S.[Stefan],
Marquardt, O.[Oliver],
A CUDA-Supported Approach to Remote Rendering,
ISVC07(I: 724-733).
Springer DOI Link
0711
rendering with hardware.
BibRef
Lietsch, S.[Stefan],
Zabel, H.[Henning],
Eikermann, M.[Martin],
Wittenberg, V.[Veit],
Berssenbrügge, J.[Jan],
Light Simulation in a Distributed Driving Simulator,
ISVC06(I: 343-352).
Springer DOI Link
0611
VR application. Simultate headlights.
BibRef
Teoh, S.T.[Soon Tee],
Autopolis: Allowing User Influence in the Automatic Creation of
Realistic Cities,
ISVC07(I: 118-129).
Springer DOI Link
0711
BibRef
Charalambos, J.P.[Jean Pierre],
Bittner, J.[Jiri],
Wimmer, M.[Michael],
Romero, E.[Eduardo],
Optimized HLOD Refinement Driven by Hardware Occlusion Queries,
ISVC07(I: 106-117).
Springer DOI Link
0711
BibRef
Shen, R.[Rui],
Boulanger, P.[Pierre],
Hardware-Accelerated Volume Rendering for Real-Time Medical Data
Visualization,
ISVC07(II: 801-810).
Springer DOI Link
0711
BibRef
Sawant, A.P.[Amit P.],
Raina, R.[Ravi],
Healey, C.G.[Christopher G.],
ChipViz: Visualizing Memory Chip Test Data,
ISVC07(II: 711-720).
Springer DOI Link
0711
BibRef
de Toledo, R.[Rodrigo],
Levy, B.[Bruno],
Visualization of Industrial Structures with Implicit GPU Primitives,
ISVC08(I: 139-150).
Springer DOI Link
0812
BibRef
de Toledo, R.[Rodrigo],
Levy, B.[Bruno],
Paul, J.C.[Jean-Claude],
Iterative Methods for Visualization of Implicit Surfaces On GPU,
ISVC07(I: 598-609).
Springer DOI Link
0711
BibRef
Wang, B.[Bei],
Peng, J.L.[Jing-Liang],
Kuo, C.C.J.[C.C. Jay],
Cumulus Cloud Synthesis with Similarity Solution and Particle/Voxel
Modeling,
ISVC08(I: 65-74).
Springer DOI Link
0812
BibRef
Wang, B.[Be],
Peng, J.L.[Jing-Liang],
Kwak, Y.M.[Young-Min],
Kuo, C.C.J.[C.C. Jay],
Efficient and Realistic Cumulus Cloud Simulation Based on Similarity
Approach,
ISVC07(I: 781-791).
Springer DOI Link
0711
BibRef
Hussain, S.[Sajid],
Grahn, H.[Hĺkan],
Fast kd-Tree Construction for 3D-Rendering Algorithms Like Ray Tracing,
ISVC07(II: 681-690).
Springer DOI Link
0711
BibRef
Hinkenjann, A.[André],
Roth, T.[Thorsten],
Phase Space Rendering,
ISVC07(II: 691-700).
Springer DOI Link
0711
BibRef
Bayraktar, S.[Serkan],
Gudukbay, U.[Ugur],
Ozguc, B.[Bulent],
Practical and Realistic Animation of Cloth,
3DTV07(1-4).
IEEE DOI Link
0705
BibRef
Marmitt, G.[Gerd],
Kleer, A.[Andreas],
Wald, I.[Ingo],
Friedrich, H.[Heiko],
Slusallek, P.[Philipp],
Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray
Tracing,
VMV04(429-435).
0411
BibRef
Thuerey, N.[Nils],
Ruede, U.[Ulrich],
Free Surface Lattice-Boltzmann fluid simulations with and without level
sets,
VMV04(199-207).
0411
BibRef
Krokowski, J.[Jens],
Räcke, H.[Harald],
Sohler, C.[Christian],
Westermann, M.[Matthias],
Reducing State Changes with a Pipeline Buffer,
VMV04(217).
0411
BibRef
Kimmerle, S.[Stefan],
Wacker, M.[Markus],
Holzer, C.,
Multilayered Wrinkle Textures from Strain,
VMV04(225-232).
0411
BibRef
de Chiara, R.[Rosario],
Erra, U.[Ugo],
Scarano, V.[Vittorio],
Tatafiore, M.[Maurizio],
Massive Simulation using GPU of a distributed behavioral model of a
flock with obstacle avoidance,
VMV04(233-240).
0411
BibRef
Dmitriev, K.[Kirill],
Seidel, H.P.[Hans-Peter],
Progressive path tracing with lightweight local error estimation,
VMV04(249-253).
0411
BibRef
Jansen, T.[Thomas],
von Rymon-Lipinski, B.[Bartosz],
Hanssen, N.[Nils],
Keeve, E.[Erwin],
Fourier Volume Rendering on the GPU Using a Split-Stream-FFT,
VMV04(395-403).
0411
BibRef
Meißner, M.[Michael],
Engel, K.[Klaus],
Pre-Integrated Non-Photorealistic Volume Rendering,
VMV04(437-445).
0411
BibRef
Grimm, S.[Sören],
Bruckner, S.[Stefan],
Kanitsar, A.[Armin],
Gröller, M.E.[M. Eduard],
Flexible Direct Multi-Volume Rendering in Dynamic Scenes,
VMV04(379-386).
0411
BibRef
Guthe, M.[Michael],
Balázs, Á.[Ákos],
Klein, R.[Reinhard],
Real-time out-of-core trimmed NURBS rendering and editing,
VMV04(323-330).
0411
BibRef
Sunkel, M.[Martin],
Kautz, J.[Jan],
Seidel, H.P.[Hans-Peter],
Rendering and Simulation of Liquid Foams,
VMV04(263-269).
0411
BibRef
Sundstedt, V.[Veronica],
Chalmers, A.[Alan],
Cater, K.[Kirsten],
Debattista, K.[Kurt],
Top-Down Visual Attention for Efficient Rendering of Task Related
Scenes,
VMV04(209-216).
0411
BibRef
Zinke, A.[Arno],
Sobottka, G.[Gerrit],
Weber, A.[Andreas],
Photo-Realistic Rendering of Blond Hair,
VMV04(191-198).
0411
BibRef
Ranta, S.I.M.[Sun-Il Mohan],
Singh, J.M.[Jag Mohan],
Narayanan, P.J.,
GPU Objects,
ICCVGIP06(352-363).
Springer DOI Link
0612
Use GPU to draw high level objects.
BibRef
Nirnimesh,
Harish, P.[Pawan],
Narayanan, P.J.,
Culling an Object Hierarchy to a Frustum Hierarchy,
ICCVGIP06(252-263).
Springer DOI Link
0612
For graphics, remove the objects that you can't see.
BibRef
Lu, D.F.[Di-Fei],
Ye, X.Z.[Xiu-Zi],
A Fast Trapeziums-Based Method for Soft Shadow Volumes,
PSIVT06(1264-1272).
Springer DOI Link
0612
Graphics shadows for display.
BibRef
Lee, N.K.[Nam-Kyung],
Baek, N.[Nakhoon],
Ryu, K.W.[Kwan Woo],
Simulation of Artificial Winds Using a Hardware Illumination Technique,
ISVC06(II: 49-58).
Springer DOI Link
0611
Graphics -- i.e. from electric fans.
BibRef
Park, J.S.[Jong-Seung],
Lee, B.J.[Bum-Jong],
Hierarchical Contribution Culling for Fast Rendering of Complex Scenes,
PSIVT06(1324-1333).
Springer DOI Link
0612
BibRef
Deb, S.[Soumyajit],
Gupta, A.[Ankit],
Visibility Cuts: A System for Rendering Dynamic Virtual Environments,
ICCVGIP08(47-54).
IEEE DOI Link
0812
BibRef
Patidar, S.[Suryakant],
Narayanan, P.J.,
Ray Casting Deformable Models on the GPU,
ICCVGIP08(481-488).
IEEE DOI Link
0812
BibRef
Bhattacharjee, S.[Shiben],
Adabala, N.[Neeharika],
Texture Guided Realtime Painterly Rendering of Geometric Models,
ICCVGIP06(311-320).
Springer DOI Link
0612
BibRef
Lee, J.[Jun],
Park, S.J.[Sung-Jun],
Kim, J.I.[Jee-In],
Adaptive Real-Time Rendering for Large-Scale Molecular Models,
ISVC06(II: 383-392).
Springer DOI Link
0611
BibRef
Chen, S.Y.[Shu-Yi],
Li, S.[Sheng],
Wang, G.P.[Guo-Ping],
Real-Time Rendering of Light Shafts on GPU,
ISVC06(I: 161-169).
Springer DOI Link
0611
BibRef
Min, K.[Kyungha],
An Efficient Photon Mapping Algorithm for Rendering Light-Emitting
Fluids,
ISVC06(I: 850-859).
Springer DOI Link
0611
BibRef
Landreneau, E.[Eric],
Akleman, E.[Ergun],
Keyser, J.[John],
Interactive Face-Replacements for Modeling Detailed Shapes,
GMP06(602-608).
Springer DOI Link
0607
Interactively create surface models.
BibRef
Cornelis, N.[Nico],
Cornelis, K.[Kurt],
Van Gool, L.J.[Luc J.],
Fast Compact City Modeling for Navigation Pre-Visualization,
CVPR06(II: 1339-1344).
IEEE DOI Link
0606
BibRef
Cornelis, N.[Nico],
Leibe, B.[Bastian],
Cornelis, K.[Kurt],
Van Gool, L.J.[Luc J.],
3D City Modeling Using Cognitive Loops,
3DPVT06(9-16).
IEEE DOI Link
0606
BibRef
Bouville, C.[Christian],
Marchal, I.[Isabelle],
Bouget, L.[Loic],
Efficient Compression of Visibility Sets,
ISVC05(243-252).
Springer DOI Link
0512
For large scale model walk throughs.
BibRef
Teoh, S.T.[Soon Tee],
Ma, K.L.[Kwan-Liu],
Hifocon: Object and Dimensional Coherence and Correlation in
Multidimensional Visualization,
ISVC05(235-242).
Springer DOI Link
0512
BibRef
Kawasaki, H.,
Seo, K.D.[Kyoung-Dae],
Ohsawa, Y.,
Furukawa, R.,
Patch-Based BTF Synthesis for Real-Time Rendering,
ICIP05(I: 393-396).
IEEE DOI Link
0512
BTF: bidirectional texture function.
BibRef
Shet, R.N.[Rupesh N.],
Lai, K.H.[Ka H.],
Edirisinghe, E.A.[Eran A.],
Chung, P.W.H.[Paul W.H.],
Use of Neural Networks in Automatic Caricature Generation:
An Approach Based on Drawing Style Capture,
IbPRIA05(II:343).
Springer DOI Link
0509
BibRef
Song, J.[Jiatao],
Chi, Z.[Zheru],
Liu, J.L.[Ji-Lin],
Fu, H.[Hong],
Automatic generation of pen-and-ink drawings from photos,
ICIP04(II: 1185-1188).
IEEE DOI Link
0505
BibRef
Bartesaghi, A.[Alberto],
Sapiro, G.[Guillermo],
Malzbender, T.[Tom],
Gelb, D.[Dan],
Non-photorealistic rendering from multiple images,
ICIP04(IV: 2403-2406).
IEEE DOI Link
0505
BibRef
Cheung, G.[Gene],
Sakamoto, T.,
Tan, W.T.[Wai-Tian],
Graphics-to-video encoding for 3g mobile game viewer multicast using
depth values,
ICIP04(IV: 2805-2808).
IEEE DOI Link
0505
BibRef
Shin, S.Y.[Sung Yong],
Computer Graphics Research at KAIST,
CREST05(116-119).
WWW Version.
0505
BibRef
Redert, A.,
Visualization of arbitrary-shaped 3D scenes on depth-limited 3D
displays,
3DPVT04(938-942).
IEEE Abstract. IEEE Top Reference.
0412
BibRef
Dimitrov, L.I.,
Sramek, M.,
Using 3D-Bresenham for resampling structured grids,
3DPVT04(926-930).
IEEE Abstract. IEEE Top Reference.
0412
Visualization of 3-D data.
BibRef
Meng, F.[Fang],
Zha, H.B.[Hong-Bin],
An easy viewer for out-of-core visualization of huge point-sampled
models,
3DPVT04(207-214).
IEEE Abstract. IEEE Top Reference.
0412
BibRef
Laney, D.,
Pascucci, V.,
Progressive compression of volumetric subdivision meshes,
3DPVT04(680-687).
IEEE Abstract. IEEE Top Reference.
0412
BibRef
Laney, D.,
Bertram, M.,
Duchaineau, M.,
Max, N.,
Multiresolution distance volumes for progressive surface compression,
3DPVT02(470-479).
IEEE DOI Link
0206
BibRef
Mascarenhas, A.,
Isenburg, M.,
Pascucci, V.,
Snoeyink, J.,
Encoding volumetric grids for streaming isosurface extraction,
3DPVT04(665-672).
IEEE Abstract. IEEE Top Reference.
0412
Display of CAT scan results.
BibRef
Fitzgibbon, A.W.[Andrew W.],
Computer Vision in the Movies: From the Lab to the Big Screen,
CIVR04(2).
WWW Version.
0505
BibRef
And:
From the Lab to the Silver Screen:
Computer Vision and the Art of Special Effects,
3DPVT04(716-716).
IEEE Abstract. IEEE Top Reference.
0412
BibRef
Yang, L.[Li],
Sammon's nonlinear mapping using geodesic distances,
ICPR04(II: 303-306).
IEEE DOI Link
0409
See also nonlinear mapping for data structure analysis, A.
BibRef
Martin-Merino, M.,
Munoz, A.,
A New Sammon Algorithm for Sparse Data Visualization,
ICPR04(I: 477-481).
IEEE DOI Link
0409
See also nonlinear mapping for data structure analysis, A.
BibRef
Rosten, E.,
Drummond, T.W.,
Rapid rendering of apparent contours of implicit surfaces for real-time
tracking,
BMVC03(xx-yy).
HTML Version.
0409
BibRef
Tanaka, N.,
Tominaga, S.,
Multispectral Analysis of Oil Paintings and Data Compression,
Southwest06(158-162).
IEEE DOI Link
0603
BibRef
Tominaga, S.,
Tanaka, N.,
Komada, T.,
Estimation of surface properties of art paintings using a multi-band
camera,
ICPR04(I: 92-95).
IEEE DOI Link
0409
BibRef
And:
Imaging and rendering of oil paintings using a multi-band camera,
Southwest04(6-10).
IEEE Abstract. IEEE Top Reference.
0411
BibRef
Rosales, R.,
Achan, K.,
Frey, B.,
Unsupervised image translation,
ICCV03(472-478).
IEEE DOI Link
0311
Transform the image into the style of an artist using a painting
as one input.
BibRef
Lee, M.Y.[Myong Young],
Lee, C.H.[Cheol Hee],
Lee, H.K.[Ho Keun],
Ha, Y.H.[Yeong Ho],
Improved shading model in spectral-based ray tracing method,
ICIP03(I: 449-452).
IEEE Abstract. IEEE Top Reference.
0312
BibRef
Sun, J.[Jian],
Zheng, N.N.[Nan-Ning],
Tao, H.[Hai],
Shum, H.Y.[Heung-Yeung],
Image hallucination with primal sketch priors,
CVPR03(II: 729-736).
IEEE Abstract. IEEE Top Reference.
0307
BibRef
Stoddart, A.,
Computer Vision in the Post-Production Industry,
BMVC02(Invited Talk).
0208
BibRef
Kovacs, L.,
Sziranyi, T.,
Creating animations combining stochastic paintbrush transformation and
motion detection,
ICPR02(II: 1090-1093).
IEEE DOI Link
0211
BibRef
Li, N.[Nan],
Huang, Z.Y.[Zhi-Yong],
Feature-guided painterly image rendering,
ICIP02(I: 653-656).
IEEE Abstract. IEEE Top Reference.
0210
BibRef
Chai, J.X.[Jin-Xiang],
Kang, S.B.[Sing Bing],
Shum, H.Y.[Heung-Yeung],
Rendering with Non-uniform Approximate Concentric Mosaics,
SMILE00(94 ff.).
HTML Version.
0209
BibRef
Shum, H.Y.[Heung-Yeung],
He, L.W.[Li-Wei],
Rendering with Concentric Mosaics,
SIGGraph-99(xx-yy).
WWW Version.
BibRef
9900
Szirányi, T.[Tamás],
Tóth, Z.[Zoltán],
Optimization of Paintbrush Rendering of Images by Dynamic MCMC Methods,
EMMCVPR01(201-215).
Springer DOI Link
0205
BibRef
Schneider, J.,
Westermann, R.,
Towards Real-Time Visual Simulation of Water Surfaces,
VMV01(xx-yy).
PDF Version.
0209
BibRef
Kipfer, P.,
Greiner, G.,
Parallel Rendering Within the Integrated Simulation and Visualization
Framework gridlib,
VMV01(xx-yy).
PDF Version.
0209
BibRef
Hadwiger, M.,
Theußl, T.,
Hauser, H.,
Gröller, E.,
Hardware-Accelerated High-Quality Filtering on PC Hardware,
VMV01(xx-yy).
PDF Version.
0209
BibRef
Diewald, U.,
Morigi, S.,
Rumpf, M.,
On Geometric Evolution and Cascadic Multigrid in Subdivision,
VMV01(xx-yy).
PDF Version.
0209
BibRef
Seeger, S.,
Hormann, K.,
Häusler, G.,
Greiner, G.,
A Sub-Atomic Subdivision Approach,
VMV01(xx-yy).
PDF Version.
0209
BibRef
Karbacher, S.,
Seeger, S.,
Hausler, G.,
Refining triangle meshes by non-linear subdivision,
3DIM01(270-277).
IEEE DOI Link
0106
BibRef
Kanai, T.,
MeshToSS: Converting Subdivision Surfaces from Dense Meshes,
VMV01(xx-yy).
PDF Version.
0209
BibRef
Botsch, M.,
Kobbelt, L.P.,
A Robust Procedure to Eliminate Degenerate Faces from Triangle Meshes,
VMV01(xx-yy).
PDF Version.
0209
BibRef
Kobbelt, L.P.[Leif P.],
Feature sensitive mesh processing,
VMV01(xx-yy).
PDF Version.
0209
BibRef
Zha, H.B.[Hong-Bin],
Makimoto, Y.[Yoshinobu],
Hasegawa, T.[Tsutomu],
Dynamic Control of Mesh LODs (levels of Detail) by Using a
Multiresolution Mesh Data Structure,
ICPR00(Vol III: 501-505).
IEEE DOI Link
HTML Version.
0009
BibRef
Earlier:
Dynamic gaze-controlled levels of detail of polygonal objects in 3-D
environment modeling,
3DIM99(321-330).
IEEE DOI Link
9910
BibRef
Zha, H.B.[Hong-Bin],
Tahira, S.[Soshiro],
Hasegawa, T.[Tsutomu],
Multi-Resolution Surface Description of 3-D Objects by
Shape-Adaptive Triangular Meshes,
ICPR98(Vol II: 954-958).
IEEE DOI Link
9808
BibRef
Tsuji, T.,
Zha, H.B.[Hong-Bin],
Hasegawa, T.,
Kurazume, R.,
Levels of detail control based on correlation analysis between surface
position and direction,
ICPR04(III: 622-625).
IEEE DOI Link
0409
BibRef
Earlier: A1, A2, A3, Only:
Surface models based on face hierarchies and dynamic control of the
model LODs,
ICPR02(III: 684-687).
IEEE DOI Link
0211
BibRef
Yemez, Y.,
Schmitt, F.,
Progressive multilevel meshes from octree particles,
3DIM99(290-299).
IEEE DOI Link
9910
BibRef
Ueshiba, T.,
Roth, G.,
Generating smooth surfaces with bicubic splines over triangular meshes:
toward automatic model building from unorganized 3D points,
3DIM99(302-311).
IEEE DOI Link
9910
BibRef
Wei, S.K.[Shou Kang],
Huang, Y.F.[Yu Fei],
Klette, R.[Reinhard],
Three-Dimensional Scene Navigation through Anaglyphic Panorama
Visualization,
CAIP99(542-549).
WWW Version.
9909
BibRef
Williams, J.P.[James P.],
Wolff, L.B.[Lawrence B.],
Face k-D Trees for Bounded Error Point Location Operations and
Surface Simplification,
DARPA97(1191-1196).
BibRef
9700
Fayek, R.,
Feature-Based 3D Surface Modeling by Improved Constrained
Triangular Meshes,
ICIP97(II: 740-743).
IEEE DOI Link
BibRef
9700
de Floriani, L.[Leila],
Magillo, P.[Paola],
Puppo, E.[Enrico],
Visualizing parametric surfaces at variable resolution,
CIAP97(II: 308-315).
WWW Version.
9709
BibRef
Lachaud, J.O.,
Montanvert, A.,
Volumetric Segmentation Using Hierarchical Representation And
Triangulated Surface,
ECCV96(I:137-146).
Springer DOI Link
Multilevel Reconstruction.
BibRef
9600
Lau, P.,
Papanikolopoulos, N.P.,
Adaptive Gabor image transformation:
Application in scientific visualization,
ICIP95(III: 504-507).
IEEE DOI Link
9510
BibRef
Nakamura, Y.,
An interactive walkthrough for a city area using the efficient 3D
object management,
ICIP94(I: 642-646).
IEEE DOI Link
9411
BibRef
Li, W.Q.[Wan-Qing],
Xie, H.[Hong],
Attikiouzel, Y.,
An efficient method of volume rendering for medical slices,
ICIP94(I: 652-656).
IEEE DOI Link
9411
BibRef
Tang, L.A.[Li-An],
Huang, T.S.,
An efficient hidden-line removal method based on Z-buffer algorithm,
ICIP94(I: 657-660).
IEEE DOI Link
9411
BibRef
Harikumar, G.,
Bresler, Y.,
Analysis of feature extraction criteria for vector field visualization,
ICPR94(C:103-107).
IEEE DOI Link
9410
BibRef
And:
Vector field visualization: analysis of feature extraction methods,
ICIP94(II: 51-55).
IEEE DOI Link
9411
BibRef
Polis, M.F., and
McKeown, D.M.,
Iterative TIN Generation from Digital Elevation Models,
CVPR92(787-790).
IEEE Abstract. IEEE Top Reference.
BibRef
9200
And:
DARPA92(885-897).
TIN. Generate triangulated model from DTM data.
BibRef
Lin, C.,
Perry, M.J.,
Shape Description Using Surface Triangularization,
CVWS82(38-43).
BibRef
8200
Chapter on 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing continues in
Texture Mapping, Terrain Visualization, Terrain Rendering, DEM Rendering .