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Max, N.L.[Nelson L.],
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Bump Shading for Volume Textures,
IEEE_CGA(15), No. 4, July 1994, pp. 18-20.
Mostly rendering issues for bump textures.
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9407
Tian, Y.[Yun],
Hao, C.Y.[Chong-Yang],
Wang, Y.[Yi],
He, G.Q.[Gui-Qing],
Wei, J.[Jun],
Zhao, H.[Haitiao],
Zhao, B.[Benhua],
Dynamic Extraction for VOI from CT Images Based on Volume Rendering,
IJIG(7), No. 1, January 2007, pp. 195-209.
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Tadamura, K.[Katsumi],
Qin, X.Y.[Xue-Ying],
Jiao, G.F.[Guo-Fang],
Nakamae, E.[Eihachiro],
Fast Rendering Water Surface For Outdoor Scenes,
IJIG(1), No. 2, April 2001, pp. 313-327.
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Gagnon, J.[Jonathan],
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Procedural and interactive icicle modeling,
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Roser, M.[Martin],
Kurz, J.[Julian],
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Realistic Modeling of Water Droplets for Monocular Adherent Raindrop
Recognition Using Bézier Curves,
CVVT10(235-244).
Springer DOI Link
1109
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Song, B.[Bo],
Dong, L.[Lanfang],
Lu, D.[Detang],
Porous Media Precise Reconstruction and Porosity Fluid Animated
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ICIG11(877-884).
IEEE DOI Link
1109
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Boggus, M.[Matt],
Crawfis, R.[Roger],
Prismfields:
A Framework for Interactive Modeling of Three Dimensional Caves,
ISVC10(II: 213-221).
Springer DOI Link
1011
BibRef
And:
Distance Field Illumination:
A Rendering Method to Aid in Navigation of Virtual Environments,
ISVC10(II: 501-510).
Springer DOI Link
1011
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Geist, R.[Robert],
Corsi, C.[Christopher],
Tessendorf, J.[Jerry],
Westall, J.[James],
Lattice-Boltzmann Water Waves,
ISVC10(I: 74-85).
Springer DOI Link
1011
Real-time generation of rendered waves.
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Eisert, P.[Peter],
Jacquemin, C.[Christian],
Hilsmann, A.[Anna],
Virtual jewel rendering for augmented reality environments,
ICIP10(1813-1816).
IEEE DOI Link
1009
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Porter-Sobieraj, J.[Joanna],
Swiechowski, M.[Maciej],
Fast and Accurate Machined Surface Rendering Using an Octree Model,
ICCVG10(II: 276-283).
Springer DOI Link
1009
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Darles, E.[Emmanuelle],
Crespin, B.[Benoit],
Ghazanfarpour, D.[Djamchid],
A Particle-Based Method for Large-Scale Breaking Waves Simulation,
ICCVG10(I: 316-323).
Springer DOI Link
1009
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Riensche, R.M.[Roderick M.],
Lewis, R.R.[Robert R.],
Modeling and Rendering Physically-Based Wood Combustion,
ISVC09(I: 896-905).
Springer DOI Link
0911
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Chen, G.[Ge],
Yin, X.[Xue],
Li, Y.F.[Yun-Fei],
Real-Time Simulation and Rendering of 3D Smoke on GPU Programme,
CISP09(1-5).
IEEE DOI Link
0910
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Chen, R.Q.[Rong-Qin],
Real-time water rendering based on the graphics hardware acceleration,
IASP09(273-277).
IEEE DOI Link
0904
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Yamaguchi, T.[Tatsuhisa],
Wilburn, B.[Bennett],
Ofek, E.[Eyal],
Video-Based Modeling of Dynamic Hair,
PSIVT09(585-596).
Springer DOI Link
0901
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Paquit, V.C.[Vincent C.],
Price, J.R.[Jeffery R.],
Meriaudeau, F.[Fabrice],
Tobin, K.W.[Kenneth W.],
Improving light propagation Monte Carlo simulations with accurate 3D
modeling of skin tissue,
ICIP08(2976-2979).
IEEE DOI Link
0810
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Bulbul, A.[Abdullah],
Kucuktunc, O.[Onur],
Ozguc, B.[Bulent],
Animation of Boiling Phenomena,
3DTV08(357-360).
IEEE DOI Link
0805
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Algan, E.[Eren],
Kabak, M.[Mustafa],
Ozguc, B.[Bulent],
Capin, T.[Tolga],
Simulation of Water Drops on a Surface,
3DTV08(361-364).
IEEE DOI Link
0805
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Lietsch, S.[Stefan],
Zabel, H.[Henning],
Eikermann, M.[Martin],
Wittenberg, V.[Veit],
Berssenbrügge, J.[Jan],
Light Simulation in a Distributed Driving Simulator,
ISVC06(I: 343-352).
Springer DOI Link
0611
VR application. Simultate headlights.
BibRef
Wang, B.[Bei],
Peng, J.L.[Jing-Liang],
Kuo, C.C.J.[C.C. Jay],
Cumulus Cloud Synthesis with Similarity Solution and Particle/Voxel
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ISVC08(I: 65-74).
Springer DOI Link
0812
BibRef
Wang, B.[Be],
Peng, J.L.[Jing-Liang],
Kwak, Y.M.[Young-Min],
Kuo, C.C.J.[C.C. Jay],
Efficient and Realistic Cumulus Cloud Simulation Based on Similarity
Approach,
ISVC07(I: 781-791).
Springer DOI Link
0711
BibRef
Thuerey, N.[Nils],
Ruede, U.[Ulrich],
Free Surface Lattice-Boltzmann fluid simulations with and without level
sets,
VMV04(199-207).
0411
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Sunkel, M.[Martin],
Kautz, J.[Jan],
Seidel, H.P.[Hans-Peter],
Rendering and Simulation of Liquid Foams,
VMV04(263-269).
0411
BibRef
Zinke, A.[Arno],
Sobottka, G.[Gerrit],
Weber, A.[Andreas],
Photo-Realistic Rendering of Blond Hair,
VMV04(191-198).
0411
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Lee, N.K.[Nam-Kyung],
Baek, N.[Nakhoon],
Ryu, K.W.[Kwan Woo],
Simulation of Artificial Winds Using a Hardware Illumination Technique,
ISVC06(II: 49-58).
Springer DOI Link
0611
Graphics -- i.e. from electric fans.
BibRef
Min, K.H.[Kyung-Ha],
An Efficient Photon Mapping Algorithm for Rendering Light-Emitting
Fluids,
ISVC06(I: 850-859).
Springer DOI Link
0611
BibRef
Schneider, J.,
Westermann, R.,
Towards Real-Time Visual Simulation of Water Surfaces,
VMV01(xx-yy).
PDF Version.
0209
BibRef
Chapter on 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing continues in
Polygonal Surface Patch Models .