11.2.1.2.1 Texture Mapping, Terrain Visualization, Terrain Rendering, DEM Rendering

Chapter Contents (Back)
Rendering. Texture Mapping.

Applied Imagery: Quick Terrain Modeler,
2004.
WWW Version. Vendor, Terrain Modeling. 3D point cloud and terrain visualization. Interactive terrain modeling and editing.

Samek, M., Slean, C., Weghorst, H.,
Texture Mapping and Distortion in Digital Graphics,
VC(2), 1986, pp. 313-320. BibRef 8600

Bennis, C., Vezien, J.M., Iglesias, G.,
Piecewise Surface Flattening for Non-Distorted Texture Mapping,
Computer Graphics(25), 1991, pp. 237-247. BibRef 9100

Kato, M.[Makoto], Miyaoka, S.[Shinichiro], Nohmi, M.[Makoto],
Texture mapping method,
US_Patent5,369,736, Nov 29, 1994
WWW Version. BibRef 9411

Miller, G.S.P.[Gavin S.P.], Chen, S.C.E.[Shen-Chang E.],
Textured sphere and spherical environment map rendering using texture map double indirection,
US_Patent5,446,833, Aug 29, 1995
WWW Version. BibRef 9508

Weinhaus, F.M.[Frederick M.], Devich, R.N.[Robert N.],
Photogrammetric Texture Mapping onto Planar Polygons,
GMIP(61), No. 2, March 1999, pp. 63-83. BibRef 9903

Meisner, R.E., Bittner, M., Dech, S.W.,
Computer Animation of Remote Sensing-Based Time Series Data Sets,
GeoRS(37), No. 2, March 1999, pp. 1100.
IEEE Top Reference. BibRef 9903

Decencière, E.[Etienne], Marcotegui, B.[Beatriz], Meyer, F.[Fernand],
Content-dependent image sampling using mathematical morphology: Application to texture mapping,
SP:IC(16), No. 6, February 2001, pp. 567-584.
WWW Version. 0101
BibRef

Hoffman, R.G.[Robert G.], Furlan, J.L.W.[John Louis Warpakowski],
Method, apparatus and computer program product for generating perspective corrected data from warped information,
US_Patent6,369,818, Apr 9, 2002
WWW Version. BibRef 0204

Livny, Y.[Yotam], Sokolovsky, N.[Neta], El-Sana, J.[Jihad],
Dual Adaptive Paths For Multiresolution Hierarchies,
IJIG(7), No. 2, April 2007, pp. 273-290. 0704
BibRef

Livny, Y.[Yotam], Sokolovsky, N.[Neta], Grinshpoun, T.[Tal], El-Sana, J.[Jihad],
A GPU persistent grid mapping for terrain rendering,
VC(24), No. 2, February 2008, pp. HTML 1 kb.
Springer DOI Link 0802
BibRef

Li, X.Y.[Xiao-Ying], Wu, E.[Enhua],
Relief Texture Mapping On Field Programmable Gate Array,
IJIG(6), No. 4, October 2006, pp. 641-655. 0610
BibRef

Livny, Y.[Yotam], Kogan, Z.[Zvi], El-Sana, J.[Jihad],
Seamless patches for GPU-based terrain rendering,
VC(25), No. 3, March 2009, pp. xx-yy.
Springer DOI Link 0902
BibRef

Campisi, P., Maiorana, E., Neri, A., Scarano, G.,
Video texture modelling and synthesis using fractal processes,
IET-IPR(2), No. 1, February 2008, pp. 1-17.
WWW Version. 0905
BibRef

Hayat, K., Puech, W., Gesquiere, G.,
Scalable 3-D Terrain Visualization Through Reversible JPEG2000-Based Blind Data Hiding,
MultMed(10), No. 7, November 2008, pp. 1261-1276.
IEEE DOI Link 0905
BibRef

Dong, J.Y.[Jun-Yu], Sun, G.M.[Gui-Mei], Chen, G.J.[Guo-Jiang],
Conversions between three methods for representing 3D surface textures under arbitrary illumination directions,
IVC(26), No. 12, 1 December 2008, pp. 1561-1573.
WWW Version. 0810
Gradient; Polynomial texture map; Eigen; Relighting; Conversion methods BibRef

Newsome, R., Inan, U.,
High-Frame-Rate Reconstruction of a Dynamic 2-D Scene From Continuous Orthogonal Projections,
GeoRS(47), No. 8, August 2009, pp. 2646-2657.
IEEE DOI Link 0907
BibRef

Guo, Y., Liu, F., Shi, J., Zhou, Z.H., Gleicher, M.,
Image Retargeting Using Mesh Parametrization,
MultMed(11), No. 5, 2009, pp. 856-867.
IEEE DOI Link 0907
BibRef

Inatsuka, H.[Hiroyuki], Uchino, M.[Makoto], Ueno, S.[Satoshi], Okuda, M.[Masahiro],
Texture Classification for 3D Urban Map,
JIVP(2009), No. 2009, pp. xx-yy.
HTML Version. 0909
Control texture resolution for rendering. BibRef

Xia, T.[Tian], Wu, Q.[Qing], Chen, C.[Chun], Yu, Y.Z.[Yi-Zhou],
Lazy texture selection based on active learning,
VC(26), No. 3, March 2010, pp. xx-yy.
Springer DOI Link 1003
BibRef

Bogorny, V.[Vania], Valiati, J.F.[Joao F.], Alvares, L.O.[Luis O.],
Semantic-based pruning of redundant and uninteresting frequent geographic patterns,
GeoInfo(14), No. 2, April 2010, pp. xx-yy.
Springer DOI Link 1003
BibRef

Pietroni, N.[Nico], Cignoni, P.[Paolo], Otaduy, M.[Miguel], Scopigno, R.[Roberto],
Solid-Texture Synthesis: A Survey,
IEEE_CGA(30), No. 4, July/August 2010, pp. 74-89.
IEEE DOI Link 1007
Representation for texturing 3D objects. BibRef

Hu, L.[Liang], Sander, P.V.[Pedro V.], Hoppe, H.[Hugues],
Parallel View-Dependent Level-of-Detail Control,
VCG(16), No. 4, September/October 2010, pp. 718-728.
IEEE DOI Link 1007
BibRef

Glasser, C., Thurkow, D., Dette, C., Scheuer, S.,
The development of an integrated technical-methodical approach to visualise hydrological processes in an exemplary post-mining area in Central Germany,
PandRS(65), No. 3, May 2010, pp. 275-281.
Elsevier DOI Link
WWW Version. 1003
Web based; Visualisation; Hydrology; Multitemporal; Database BibRef

Tiede, D.[Dirk], Lang, S.[Stefan],
Analytical 3D views and virtual globes: Scientific results in a familiar spatial context,
PandRS(65), No. 3, May 2010, pp. 300-307.
Elsevier DOI Link
WWW Version. 1003
Data Visualization. Information delivery; Analytical spatial information; Object-based information extraction; Globe viewer; Conditioned information BibRef

Song, Y.[Yonghak], Shan, J.[Jie],
Color correction of texture images for true photorealistic visualization,
PandRS(65), No. 3, May 2010, pp. 308-315.
Elsevier DOI Link
WWW Version. 1003
Color correction; Photorealistic visualization; Rendering; Texture mapping BibRef

Liu, X.[Xin], Rokne, J.G.[Jon G.], Gavrilova, M.L.[Marina L.],
A novel terrain rendering algorithm based on quasi Delaunay triangulation,
VC(26), No. 6-8, June 2010, pp. 697-706.
WWW Version. 1101
BibRef

Zhang, L.[Liqiang], Zhang, L.[Liang], Ren, Y.[Yingchao], Guo, Z.F.[Zhi-Feng],
Transmission and visualization of large geographical maps,
PandRS(66), No. 1, January 2011, pp. 73-80.
Elsevier DOI Link
WWW Version. 1101
Large maps; Voronoi diagram; Out-of-core; Progressive transmission BibRef

Lee, E.S.[Eun-Seok], Shin, B.S.[Byeong-Seok],
Geometry Splitting: An Acceleration Technique of Quadtree-Based Terrain Rendering Using GPU,
IEICE(E94-D), No. 1, January 2011, pp. 137-145.
WWW Version. 1101
BibRef

Celes, W.[Waldemar], Abraham, F.[Frederico],
Fast and versatile texture-based wireframe rendering,
VC(27), No. 10, October 2011, pp. 939-948.
WWW Version. 1112
BibRef


Zhu, Y.[Ying], Chen, X.[Xiao], Owen, G.S.[G. Scott],
Terramechanics Based Terrain Deformation for Real-Time Off-Road Vehicle Simulation,
ISVC11(I: 431-440).
Springer DOI Link 1109
BibRef

Chen, X.[Xiao], Zhu, Y.[Ying],
Shader Based Polygon Stitching and Its Application in Deformable Terrain Simulation,
ICIG11(885-890).
IEEE DOI Link 1109
BibRef

Aquilio, A.S.[Anthony S.], Brooks, J.C.[Jeremy C.], Zhu, Y.[Ying], Owen, G.S.[G. Scott],
Real-Time GPU-Based Simulation of Dynamic Terrain,
ISVC06(I: 891-900).
Springer DOI Link 0611
BibRef

Zhang, X.[Xiang], Liu, S.G.[Shi-Guang],
Texture Transfer in Frequency Domain,
ICIG11(123-128).
IEEE DOI Link 1109
BibRef

Saputra, E.E.[Effendy Eka], Hsu, H.W.[Hung-Wei], Tai, W.K.[Wen-Kai],
3D Object Presentation Mapping,
ICIG11(841-846).
IEEE DOI Link 1109
BibRef

Panday, U.S., Gerke, M.,
Fitting of parametric building models to oblique aerial images,
HighRes11(xx-yy).
PDF Version. 1106
BibRef

Krecklau, L., Kobbelt, L.,
Realtime Compositing Of Procedural Facade Textures on the GPU,
3DARCH11(xx-yy).
PDF Version. 1103
BibRef

Stathopoulou, E.K., Valanis, A., Lerma, J.L., Georgopoulos, A.,
High And Low Resolution Textured Models Of Complex Architectural Surfaces,
3DARCH11(xx-yy).
PDF Version. 1103
BibRef

Lu, F.[Feng], Ji, X.Y.[Xiang-Yang], Dai, Q.H.[Qiong-Hai], Er, G.H.[Gui-Hua],
Multi-View Stereo Reconstruction with High Dynamic Range Texture,
ACCV10(II: 412-425).
Springer DOI Link 1011
BibRef

Iwaszczuk, D.[Dorota], Stilla, U.[Uwe],
A concept for assignment of textures to partially occluded faces of 3D city models stored in CityGML,
GeoInfo10(xx-yy).
PDF Version. 1011
BibRef

Christen, M.[Martin], Nebiker, S.[Stephan],
Large Scale Constraint Delaunay Triangulation for Virtual Globe Rendering,
GeoInfo10(xx-yy).
PDF Version. 1011
BibRef

Trapp, M.[Matthias], Beesk, C.[Christian], Pasewaldt, S.[Sebastian], Döllner, J.[Jürgen],
Interactive Rendering Techniques for Highlighting in 3D Geovirtual Environments,
GeoInfo10(xx-yy).
PDF Version. 1011
BibRef

Haase, K.[Kristine], Koch, R.[Reinhard],
Extension of Sea Charts for 3D Visualization,
GeoInfo10(xx-yy).
PDF Version. 1011
BibRef

Pang, X.F.[Xu-Fang], Song, Z.[Zhan], Chen, X.[Xi],
A Local-Frame Based Method for Vector Field Construction on Raw Point Cloud,
ISVC10(I: 612-621).
Springer DOI Link 1011
Orientation for texture mapping. BibRef

Zhang, C.X.[Chun-Xiao], Dubois, E.[Eric], Zhao, Y.[Yan],
Intermediate cubic-panorama synthesis based on triangular re-projection,
ICIP10(3985-3988).
IEEE DOI Link 1009
BibRef

Salmon, J., Strozecki, Y.,
From patches to pixels in Non-Local methods: Weighted-average reprojection,
ICIP10(1929-1932).
IEEE DOI Link 1009
BibRef

Xu, L.[Lin], Li, E.[Eric], Li, J.G.[Jian-Guo], Chen, Y.[Yurong], Zhang, Y.M.[Yi-Min],
A general texture mapping framework for image-based 3D modeling,
ICIP10(2713-2716).
IEEE DOI Link 1009
BibRef

Takai, T.[Takeshi], Hilton, A.[Adrian], Matsuyama, T.[Takashi],
Harmonised Texture Mapping,
3DPVT10(xx-yy).
WWW Version. 1005
BibRef

Comanducci, D.[Dario], Maki, A.[Atsuto], Colombo, C.[Carlo], Cipolla, R.[Roberto],
2D-to-3D Photo Rendering for 3D Displays,
3DPVT10(xx-yy).
WWW Version. 1005
BibRef

Tanaka, H.[Hiroshi], Saito, H.[Hideo],
Texture Overlay onto Flexible Object with PCA of Silhouettes and K-Means Method for Search into Database,
MVA09(5-).
PDF Version. 0905
BibRef

Li, J.C.[Jing-Chao], Miao, Z.J.[Zhen-Jiang], Liu, X.Q.[Xiang-Qian], Wan, Y.L.[Yan-Li],
3D Reconstruction based on Stereovision and Texture Mapping,
PCVIA10(B:1).
PDF Version. 1009
BibRef

Bespalov, D.[Dmitriy], Dahl, A.L.[Anders L.], Shokoufandeh, A.[Ali],
Geometric Total Variation for Texture Deformation,
ICPR10(4597-4600).
IEEE DOI Link 1008
BibRef

Iiyama, M.[Masaaki], Kakusho, K.[Koh], Minoh, M.[Michihiko],
Super-Resolution Texture Mapping from Multiple View Images,
ICPR10(1820-1823).
IEEE DOI Link 1008
BibRef

Echelard, A.[Antoine], Véhel, J.L.[Jacques Lévy], Barrière, O.[Olivier],
Terrain Modeling with Multifractional Brownian Motion and Self-regulating Processes,
ICCVG10(I: 342-351).
Springer DOI Link 1009
BibRef

Rau, J.Y.[Jiann-Yeou],
Photo-realistic 3d mapping from aerial oblique imagery,
CGC10(209).
PDF Version. 1006
BibRef

Macdonald, L., Robson, S.,
Polynomial Texture Mapping And 3d Representations,
CloseRange10(xx-yy).
PDF Version. 1006
BibRef

Ge, Z.[Zihou], Li, W.H.[Wen-Hui],
A terrain rending method with GPU-based error metric,
IASP10(186-190).
IEEE DOI Link 1004
BibRef

Aganj, E.[Ehsan], Monasse, P.[Pascal], Keriven, R.[Renaud],
Multi-view Texturing of Imprecise Mesh,
ACCV09(II: 468-476).
Springer DOI Link 0909
BibRef

Goldluecke, B.[Bastian], Cremers, D.[Daniel],
Superresolution texture maps for multiview reconstruction,
ICCV09(1677-1684).
IEEE DOI Link 0909
BibRef

Janko, Z.[Zsolt], Pons, J.P.[Jean-Philippe],
Spatio-temporal image-based texture atlases for dynamic 3-D models,
3DIM09(1646-1653).
IEEE DOI Link 0910
BibRef

Khan, I.R.[Ishtiaq Rasool], Okuda, M.[Masahiro],
A compact format for coding of texture in 3D urban models,
ICIP09(2801-2804).
IEEE DOI Link 0911
BibRef

Fan, W.T.[Wen-Tao], Bouguila, N.[Nizar],
Generating Video Textures by PPCA and Gaussian Process Dynamical Model,
CIARP09(801-808).
Springer DOI Link 0911
BibRef
And:
Online Video Textures Generation,
ISVC09(II: 450-459).
Springer DOI Link 0911
BibRef

Teoh, S.T.[Soon Tee],
RiverLand: An Efficient Procedural Modeling System for Creating Realistic-Looking Terrains,
ISVC09(I: 468-479).
Springer DOI Link 0911
BibRef

Colombe, J.B.,
3D shape estimation and texture generation using texture foreshortening cues,
AIPR06(9-9).
IEEE DOI Link 0610
BibRef

Wen, J.[Jiang], Wu, Y.G.[Yu-Guo.], Wang, F.[Fan],
An Approach for Navigation in 3D Models on mobile Devices,
CMRT09(109-114).
PDF Version. 0909
Different level of detail for mobile devices. BibRef

Stilla, U., Kolecki, J., Hoegner, L.,
Texture Mapping of 3D Building Models with Oblique Direct Geo-referenced Airborne IR Image Sequences,
HighRes09(xx-yy).
PDF Version. 0906
BibRef

Kim, J.S.[Jun-Seong], Kim, J.H.[Jin-Hwan], Kim, C.S.[Chang-Su],
Adaptive image and video retargeting technique based on Fourier analysis,
CVPR09(1730-1737).
IEEE DOI Link 0906
BibRef

Carrozzino, M., ecchia, F., Bergamasco, M.,
Urban procedural modeling for real-time rendering,
3DARCH09(xx-yy).
PDF Version. 0902
BibRef

Hast, A., Ericsson, M., Reiner, T.,
Improved textures for 3D virtual reconstruction and visualization by a modified texture synthesis approach,
3DARCH09(xx-yy).
PDF Version. 0902
BibRef

Toldo, R.[Roberto], Fusiello, A.[Andrea],
Photo-Consistent Planar Patches from Unstructured Cloud of Points,
ECCV10(V: 589-602).
Springer DOI Link 1009
BibRef

Farenzena, M.[Michela], Fusiello, A.[Andrea], Gherardi, R., Toldo, R.,
Automatic structure recovery and visualization,
3DARCH09(xx-yy).
PDF Version. 0902
BibRef

Schon, B., Laefer, D.F., Bertolotto, M., Morrish, S.W.,
Storage, manipulation and visualization of LiDAR data,
3DARCH09(xx-yy).
PDF Version. 0902
BibRef

Seipel, S., Forsberg, A.K.,
A collaborative visualization environment for natural interaction with architectural content,
3DARCH09(xx-yy).
PDF Version. 0902
BibRef

Luo, J.X.[Jian-Xin], Ni, G.Q.[Gui-Qiang], Luo, K.[Kun],
Projected displaced-mesh: A fast terrain visualization algorithm,
IASP09(226-232).
IEEE DOI Link 0904
BibRef

Turk, G.[Greg],
Texture Synthesis on Surfaces,
SIGGRAPH01(347-354). BibRef 0100

Tan, Y.K.A., Kwoh, L.K., Ong, S.H.,
Large Scale Texture Mapping of Building Facades,
ISPRS08(B5: 687 ff).
PDF Version. 0807
BibRef

McGraw, T.[Tim], Sowers, B.[Brian],
Hardware Accelerated Per-Texel Ambient Occlusion Mapping,
ISVC08(I: 1115-1124).
Springer DOI Link 0812
BibRef

Parys, R., Knittel, G.,
On Residual Vector Quantization for texture mapping,
WSSIP08(245-248).
IEEE DOI Link 0806
fast rendering. BibRef

Hanusch, T.,
A New Texture Mapping Algorithm for Photorealistic Reconstruction of 3D Objects,
ISPRS08(B5: 699 ff).
PDF Version. 0807
BibRef

Ueno, S.[Satoshi], Inatsuka, H.[Hiroyuki], Uchino, M.[Makoto], Okuda, M.[Masahiro],
Texture classification and resolution control for 3S urban map,
ICIP08(937-940).
IEEE DOI Link 0810
Control texture resolution for rendering large scale urban maps. BibRef

Hu, C.M.[Chun-Mei], Wang, Y.M.[Yan-Min], Yu, W.T.[Wen-Tao],
Mapping Digital Image Texture onto 3D Model from LIDAR Data,
ISPRS08(B5: 611 ff).
PDF Version. 0807
BibRef

Ludwig, H.[Hoegner], Uwe, S.[Stilla],
Case Study of the 5-Point Algorithm for Texturing Existing Building Models from Iinfrared Image Sequences,
ISPRS08(B3b: 479 ff).
PDF Version. 0807
BibRef

Rother, D.[Diego], Williams, L.[Lance], Sapiro, G.[Guillermo],
Super-resolution texturing for online virtual globes,
InterNet08(1-8).
IEEE DOI Link 0806
BibRef

Sharma, A.[Avinash], Namboodiri, A.[Anoop],
Object Category Recognition with Projected Texture,
ICCVGIP08(374-381).
IEEE DOI Link 0812
BibRef
And:
Projected Texture for Object Classification,
ECCV08(III: 616-627).
Springer DOI Link 0810
BibRef

Sharma, A.[Avinash], Shobhit, N.[Nishant], Namboodiri, A.[Anoop],
Projected texture for hand geometry based authentication,
Biometrics08(1-6).
IEEE DOI Link 0806
BibRef

Bhattacharjee, S.[Shiben], Patidar, S.[Suryakant], Narayanan, P.J.,
Real-Time Rendering and Manipulation of Large Terrains,
ICCVGIP08(551-559).
IEEE DOI Link 0812
BibRef

Bhattacharjee, S.[Shiben], Narayanan, P.J.,
Real-Time Painterly Rendering of Terrains,
ICCVGIP08(568-575).
IEEE DOI Link 0812
BibRef

de Toledo, R.[Rodrigo], Levy, B.[Bruno],
Visualization of Industrial Structures with Implicit GPU Primitives,
ISVC08(I: 139-150).
Springer DOI Link 0812
BibRef

de Toledo, R.[Rodrigo], Levy, B.[Bruno], Paul, J.C.[Jean-Claude],
Iterative Methods for Visualization of Implicit Surfaces On GPU,
ISVC07(I: 598-609).
Springer DOI Link 0711
BibRef

Teoh, S.T.[Soon Tee],
Autopolis: Allowing User Influence in the Automatic Creation of Realistic Cities,
ISVC07(I: 118-129).
Springer DOI Link 0711
BibRef

Deb, S.[Soumyajit], Bhattacharjee, S.[Shiben], Patidar, S.[Suryakant], Narayanan, P.J.,
Real-Time Streaming and Rendering of Terrains,
ICCVGIP06(276-288).
Springer DOI Link 0612
BibRef

Brosz, J.[John], Samavati, F.[Faramarz], Sousa, M.[Mario],
Terrain Synthesis By-Example,
VISAPP06(58-77).
Springer DOI Link 0711
Adding details. BibRef

Cornelis, N.[Nico], Cornelis, K.[Kurt], Van Gool, L.J.[Luc J.],
Fast Compact City Modeling for Navigation Pre-Visualization,
CVPR06(II: 1339-1344).
IEEE DOI Link 0606
BibRef

Cornelis, N.[Nico], Leibe, B.[Bastian], Cornelis, K.[Kurt], Van Gool, L.J.[Luc J.],
3D City Modeling Using Cognitive Loops,
3DPVT06(9-16).
IEEE DOI Link 0606
BibRef

Bouville, C.[Christian], Marchal, I.[Isabelle], Bouget, L.[Loic],
Efficient Compression of Visibility Sets,
ISVC05(243-252).
Springer DOI Link 0512
For large scale model walk throughs. BibRef

Elad, A., Keller, Y., Kimmel, R.,
Texture Mapping via Spherical Multi-dimensional Scaling,
ScaleSpace05(443-455).
WWW Version. 0505
BibRef

Unten, H.[Hiroki], Ikeuchi, K.[Katsushi],
Color Alignment for Texturing 3D Geometric Model,
CREST05(94-99).
WWW Version. 0505
BibRef

Frueh, C., Sammon, R., Zakhor, A.,
Automated texture mapping of 3D city models with oblique aerial imagery,
3DPVT04(396-403).
IEEE Abstract. 0412
BibRef

Lakhia, A.,
Efficient interactive rendering of detailed models with hierarchical levels of detail,
3DPVT04(275-282).
IEEE Abstract. 0412
BibRef

Unten, H., Ikeuchi, K.,
Color alignment in texture mapping of images under point light source and general lighting condition,
CVPR04(I: 234-239).
IEEE Abstract. 0408
BibRef

Long, H.Z.[Hui-Zhong], Leow, W.K.[Wee Kheng],
A hybrid model for invariant and perceptual texture mapping,
ICPR02(I: 135-138).
IEEE DOI Link 0211
BibRef

Rose, D., Kada, M., Ertl, T.,
On-the-Fly Adaptive Subdivision Terrain,
VMV01(xx-yy).
PDF Version. 0209
BibRef

Horbelt, S., Jordan, F., and Ebrahimi, T.,
Streaming of Photo-Realistic Texture Mapped on 3D Surface,
ICIP97(II: 390-393).
IEEE DOI Link BibRef 9700

Leclerc, Y.G., and Lau, S.Q.,
TerraVision: a terrain visualization system,
SRI-TN-540, December 1995.
PDF Version. BibRef 9512

Nakamura, Y.,
An interactive walkthrough for a city area using the efficient 3D object management,
ICIP94(I: 642-646).
IEEE DOI Link 9411
BibRef

Polis, M.F., and McKeown, D.M.,
Iterative TIN Generation from Digital Elevation Models,
CVPR92(787-790).
IEEE Abstract. BibRef 9200
And: DARPA92(885-897). TIN. Generate triangulated model from DTM data. BibRef

Chapter on 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing continues in
Data Visualization .


Last update:Feb 8, 2012 at 11:25:05