Haeberli, P.
* Accumulation Buffer: Hardware Support For High-Quality Rendering, The
* Direct Wysiwyg Painting And Texturing On 3-D Shapes
* Fast Shadows And Lighting Effects Using Texture Mapping
Haese Coat, V.
* Quantitative Evaluation Of Detail-Preserving And Noise-Removal Abilities Of Morphological Filters
* Residues Of Morphological Filtering Byreconstruction For Texture Classification
* Shape Decomposition And Representation Using A Recursive Morphological Operation
* Texture Classification And Segmentation Based On Iterative Morphological Decomposition
Includes: Haese Coat, V. Haese-Coat, V.
Haettich, W.
* Development Tools For A Model Directed Workpiece Recognition System