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I s a a c C O H E N
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Human Body Posture Recognition
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Students
Publications
Miscellaneous
Biography
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D e s c r i p t i o n
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Multimodal interaction systems represent a considerable shift from
classical windows, icons, menus and pointing (WIMP)
interfaces. Gesture and speech represent the main component of such
interface as they correspond to the foundation of natural human
communication. While speech recognition systems are commercially
available, gesture recognition is still in its infancy. This is
partially due to the fact that speech modality is linear and very
structured while gesture is a spatial modality that is still
challenging to capture and interpret.
Identifying body postures from its 3D shape is challenging as the 3D
description of the shape has to account for shape variability in
characterizing a posture. Indeed, several people will perform similar
posture differently and therefore identifying a posture from the 2D/3D
shape descriptions will require a learning step. We focus on
developing an appearance-based, learning formalism that is view point
independent. It uses a 3D shape descriptor of the visual-hull for
classifying and identifying human posture.
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S t u d e n t s
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R e s u l t s
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Real-time 3D Reconstruction of the hand from its silhouettes and
fitting of an articulated model
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Visualization of system's output:
4 detected silhouettes, the corresponding visual hull and the
identified posture is automatically recognized and the corresponding
thumbnail highlighted
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A second example
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Visualization of system's output:
4 detected silhouettes, the corresponding visual hull and the
identified posture is automatically recognized and the corresponding
thumbnail highlighted
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P u b l i c a t i o n s
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- Inference
of Human Postures by Classification of 3D Human Body Shape
IEEE International Workshop on Analysis and Modeling of Faces and
Gestures, ICCV 2003
- Human Body Posture Inference for Immersive
Interaction, ACM, International Workshop on Immersive Telepresence
, ACM Multimedia 2002, Juan Les Pins, France. 6 December, 2002.
- 3D Body Reconstruction for Immersive
Interaction, Second International Workshop on Articulated Motion and
Deformable Objects Palma de Mallorca, Spain, 21-23 November, 2002.
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